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EWC CS2: magic vs TheMongolz

About Market

MARKET SUMMARY

This market centers on the outcome of the Esports World Cup 2026 Counter-Strike 2 Group D match between magic and The MongolZ on 12 August 2026, 15:20 UTC, comparing which of the two organisations is officially recorded as the winner. The fixture is a meaningful focal point because the Esports World Cup group stage runs as a double-elimination bracket in which the opening round separates teams onto upper- and lower-bracket paths, shaping how much margin each side retains in the race for the four playoff places available from each group. Traders are assessing the relative likelihood that each team is recorded as the match winner, weighing recent international form, head-to-head history, map-pool preferences, and the roster stability each organisation carries into a high-stakes opening fixture.

RULES
  1. Market Outcomes and Resolution Criteria: This market refers to the Counter-Strike upper bracket quarterfinal match between magic and The MongolZ in the Esports World Cup 2026 Group D, initially scheduled for 12 August 2026, 15:20 UTC. It resolves to "magic" if magic win the match against The MongolZ, and to "Mongolz" if The MongolZ win the match against magic. If the match is cancelled (not played at all), ends in a tie, or is delayed beyond 1 day from the scheduled date without a winner determined, the market resolves to Tie with all positions settling at $0.50 per share.

  2. Definition of Winner and Series Format: The winner is the team recorded as winning this match in the official results published at https://hltv.org. The match is played as a best-of-one (Bo1) as published in the official Esports World Cup 2026 bracket; if the tournament organizer publishes a different series format for this fixture, the published format governs and the team recorded as winning the series is the winner. Individual map or round results do not resolve this market — only the recorded match result does.

  3. Official Sources and Evidence: The resolution source for this market is official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence. Secondary sources include Liquipedia CS2 and the official Esports World Cup tournament organizer's published results; these may be used only for confirmation of timing and result details and cannot override clear or later-dated publications from the resolution source.

  4. Resolution Timing: The market resolves as soon as reasonably practical after the official result is published following the originally scheduled start time, with a resolution buffer of no sooner than 5 hours after the match concludes — or once it becomes clear that no qualifying result will be recorded within 1 day of the scheduled date.

  5. Handling Postponements and Cancellations: If the match is delayed but a winner is determined within 1 day of the scheduled date, that result determines the outcome. If the match is cancelled (not played at all), ends in a tie, or no winner is determined within 1 day of the scheduled date, the market resolves to Tie at $0.50 per share. Server issues and technical pauses follow the official tournament organizer's rulings.

  6. Forfeits, Disqualifications, and Walkovers: If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, the market resolves to the team who wins. If the match ends in a forfeit, disqualification, or walkover in which a team withdraws before the start and the other wins automatically, the market resolves to Tie at $0.50 per share.

  7. Ambiguities and Disputes: If conflicting information exists regarding the result of this match, the most recent official publication at https://hltv.org takes precedence, or, where the 2-hour fallback in Rule 3 applies, the consensus of credible reporting. In any remaining ambiguous case not explicitly covered above, the resolver will rely on official records for this specific match to determine the outcome.