LCK: Gen.G vs Hanwha Life Esports
About Market
This market centers on the outcome of the League of Legends Champions Korea matchup between Gen.G and Hanwha Life Esports in Rounds 3-4 of the 2026 LCK season, using the completion of that scheduled fixture as the defining reference point for determining the result. The match serves as a key milestone within the LCK competitive calendar, pitting two of the league's leading sides against one another at a stage where group placement decides which teams reach the playoff bracket, and marking when one team is officially recorded as the winner under Riot Games' rules and standings structure. Traders are assessing which team will secure that official victory relative to the conclusion of the scheduled fixture, weighing current form, roster strength, and competitive dynamics to determine which outcome will be recorded at the end of play.
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Market Outcomes and Resolution Criteria: This market resolves to "GenG" if Gen.G is officially recorded as the winner of this scheduled LCK match, and a winner is determined within 1 day of the originally scheduled date of 13 August 2026, 10:00 UTC. It resolves to "Hanwha Life Esports" if Hanwha Life Esports is officially recorded as the winner under the same conditions. It resolves to "Tie" if this match is cancelled (not played at all), ends in a tie, or is delayed beyond 1 day from the originally scheduled date without a winner determined; in the event of a Tie resolution, all positions settle at $0.50 per share.
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Definition of Winner: "Officially recorded as the winner" means the team listed as the winner of this match in the official results published at https://gol.gg/esports/home, determined through completion of all scheduled games under a best-of-3 (BO3) format according to official tournament rules. The first team to win 2 games is the official series winner; individual game results do not resolve this market, and no draw outcome is possible under BO3 format. Forfeits, disqualifications, and walkovers resolve per Rule 6.
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Official Sources and Evidence: The resolution source for this market is official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence. Secondary sources include the official LCK match results published by Riot Games via https://lolesports.com and Liquipedia League of Legends (https://liquipedia.net/leagueoflegends); these may be used only for confirmation of timing and result details and cannot override clear or later-dated publications from the resolution source.
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Resolution Timing: The market resolves as soon as reasonably practical after the official result is published following the originally scheduled start time, with a resolution buffer of no sooner than 6 hours after the series concludes — or once it becomes clear that no qualifying result will be recorded within 1 day of the originally scheduled date.
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Handling Postponements and Cancellations: If this match is delayed but a winner is determined within 1 day of the originally scheduled date, that result determines the outcome. If this match is cancelled (not played at all), ends in a tie, or no winner is determined within 1 day of the originally scheduled date, the market resolves to "Tie" at $0.50 per share. Technical pauses and same-day remakes follow the official league ruling; a multi-day remake is treated as a postponement.
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Forfeits, Disqualifications, and Walkovers: If this match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, the market resolves to the team who wins. If this match ends in a forfeit, disqualification, or walkover in which a team withdraws before the start and the other wins automatically, the market resolves to "Tie" at $0.50 per share.
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Ambiguities and Disputes: If conflicting information exists regarding the result of this match, the most recent official publication at https://gol.gg/esports/home takes precedence, or, where the 2-hour fallback in Rule 3 applies, the consensus of credible reporting. In any remaining ambiguous case not explicitly covered above, the resolver will rely on official records for this specific match to determine the outcome.
LCK: Gen.G vs Hanwha Life Esports
About Market
This market centers on the outcome of the League of Legends Champions Korea matchup between Gen.G and Hanwha Life Esports in Rounds 3-4 of the 2026 LCK season, using the completion of that scheduled fixture as the defining reference point for determining the result. The match serves as a key milestone within the LCK competitive calendar, pitting two of the league's leading sides against one another at a stage where group placement decides which teams reach the playoff bracket, and marking when one team is officially recorded as the winner under Riot Games' rules and standings structure. Traders are assessing which team will secure that official victory relative to the conclusion of the scheduled fixture, weighing current form, roster strength, and competitive dynamics to determine which outcome will be recorded at the end of play.
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Market Outcomes and Resolution Criteria: This market resolves to "GenG" if Gen.G is officially recorded as the winner of this scheduled LCK match, and a winner is determined within 1 day of the originally scheduled date of 13 August 2026, 10:00 UTC. It resolves to "Hanwha Life Esports" if Hanwha Life Esports is officially recorded as the winner under the same conditions. It resolves to "Tie" if this match is cancelled (not played at all), ends in a tie, or is delayed beyond 1 day from the originally scheduled date without a winner determined; in the event of a Tie resolution, all positions settle at $0.50 per share.
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Definition of Winner: "Officially recorded as the winner" means the team listed as the winner of this match in the official results published at https://gol.gg/esports/home, determined through completion of all scheduled games under a best-of-3 (BO3) format according to official tournament rules. The first team to win 2 games is the official series winner; individual game results do not resolve this market, and no draw outcome is possible under BO3 format. Forfeits, disqualifications, and walkovers resolve per Rule 6.
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Official Sources and Evidence: The resolution source for this market is official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence. Secondary sources include the official LCK match results published by Riot Games via https://lolesports.com and Liquipedia League of Legends (https://liquipedia.net/leagueoflegends); these may be used only for confirmation of timing and result details and cannot override clear or later-dated publications from the resolution source.
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Resolution Timing: The market resolves as soon as reasonably practical after the official result is published following the originally scheduled start time, with a resolution buffer of no sooner than 6 hours after the series concludes — or once it becomes clear that no qualifying result will be recorded within 1 day of the originally scheduled date.
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Handling Postponements and Cancellations: If this match is delayed but a winner is determined within 1 day of the originally scheduled date, that result determines the outcome. If this match is cancelled (not played at all), ends in a tie, or no winner is determined within 1 day of the originally scheduled date, the market resolves to "Tie" at $0.50 per share. Technical pauses and same-day remakes follow the official league ruling; a multi-day remake is treated as a postponement.
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Forfeits, Disqualifications, and Walkovers: If this match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, the market resolves to the team who wins. If this match ends in a forfeit, disqualification, or walkover in which a team withdraws before the start and the other wins automatically, the market resolves to "Tie" at $0.50 per share.
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Ambiguities and Disputes: If conflicting information exists regarding the result of this match, the most recent official publication at https://gol.gg/esports/home takes precedence, or, where the 2-hour fallback in Rule 3 applies, the consensus of credible reporting. In any remaining ambiguous case not explicitly covered above, the resolver will rely on official records for this specific match to determine the outcome.
