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LCK: T1 vs Gen.G

About Market

MARKET SUMMARY

This market centers on the outcome of the LCK 2026 Rounds 3-4 Legend Group series between T1 and Gen.G on 16 August 2026, 08:00 UTC, comparing which organisation is officially recorded as the series winner. The meeting is a meaningful focal point because it is Korean League of Legends' defining rivalry, staged in the closing weeks of a regular season where Legend Group placement shapes playoff seeding and the region's remaining international qualification picture. Traders are assessing the relative likelihood that each team takes the series, weighing recent form, head-to-head history, draft tendencies, and the individual matchups across the map that have historically decided meetings between these two rosters.

RULES
  1. Market Outcomes and Resolution Criteria: This market refers to the LCK 2026 Rounds 3-4 Legend Group series between T1 and Gen.G, initially scheduled for 16 August 2026, 08:00 UTC. It resolves to "T1" if T1 win the series against Gen.G, and to "GEN" if Gen.G win the series against T1. It resolves to Tie if the series is cancelled (not played at all), concluded without an officially declared winner, or postponed beyond 7 days of the original scheduled start; in the event of a Tie resolution, all positions settle at $0.50 per share.

  2. Definition of Winner and Series Format: The winner is the team recorded as winning this series in the official LCK match record. The series is played as a best-of-three (BO3) as published in the official LCK 2026 Rounds 3-4 schedule; the first team to win 2 games is the official series winner, and no draw outcome is possible under BO3 format. If the league publishes a different series format for this fixture, the published format governs and the team recorded as winning the series is the winner. Individual game results do not resolve this market — only the recorded series result does.

  3. Official Sources and Evidence: The primary resolution source is the official league broadcast and match record published at https://lolesports.com together with Liquipedia League of Legends (https://liquipedia.net/leagueoflegends). Secondary sources include gol.gg and verified official team social media; these may be used only for confirmation of timing and result details and cannot override clear or later-dated official publications.

  4. Resolution Timing: The market resolves once the official series result is published in the LCK match record, with a resolution buffer of no sooner than 24 hours after that result is posted — or once it becomes clear that no qualifying result will be recorded within 24 hours of the original scheduled start.

  5. Handling Postponements and Cancellations: If the series is delayed but a winner is determined beyond 7 days of the original scheduled start, that result determines the outcome. If the series is cancelled (not played at all), or no winner is determined beyond 7 days of the original scheduled start, the market resolves to Tie at $0.50 per share. Technical pauses and within-day game remakes follow the official LCK ruling and do not by themselves trigger a Tie; a remake carried to a later day is treated as a postponement under this rule.

  6. Forfeits, Disqualifications, and Walkovers: If one team is awarded the series by forfeit, disqualification, or walkover under an official LCK statement, the market resolves to the team awarded the series. A forfeit result that is under active official dispute at the time of resolution leaves the market unresolved until the league issues a final ruling; if no final ruling is issued within 24 hours of the original scheduled start, the market resolves to Tie at $0.50 per share.

  7. Ambiguities and Disputes: If conflicting information exists regarding the result of this series, the most recent official LCK publication takes precedence over Liquipedia and all secondary sources. In any remaining ambiguous case not explicitly covered above, the resolver will rely on the official league record for this specific series to determine the outcome.