LPL: Anyone's Legend vs JD Gaming
About Market
This market centers on the outcome of the Anyone's Legend versus JD Gaming match in Group Ascend of the LPL 2026 Split 3, scheduled for 14 August 2026, 11:00 UTC. Split 3 is the LPL's final domestic split and the direct pathway to World Championship qualification, where Group Ascend standings decide which sides enter the playoff bracket outright and which are pushed down into the play-in round — making each series in this group a consequential test of a team's readiness to compete at the highest level of Chinese professional League of Legends. Traders are weighing both organisations' recent form, draft versatility, individual carry performance, and head-to-head dynamics to determine which team is more likely to secure the series win on the day.
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Market Outcomes and Resolution Criteria: This market resolves to "Anyone's Legend" if Anyone's Legend is officially recorded as the winner of this scheduled LPL match, and a winner is determined within 24 hours of the originally scheduled start time of 14 August 2026, 11:00 UTC. It resolves to "JD Gaming" if JD Gaming is officially recorded as the winner under the same conditions. It resolves to "Tie" if this match is cancelled (not played at all), ends in a tie, or is delayed beyond 7 days from the originally scheduled start time without a winner determined; in the event of a Tie resolution, all positions settle at $0.50 per share.
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Definition of Winner: "Officially recorded as the winner" means the team listed as the winner of this match in the official results published at https://gol.gg/esports/home, determined through completion of all scheduled games under a best-of-3 (BO3) format according to official tournament rules. The first team to win 2 games is the official series winner; individual game results do not resolve this market, and no draw outcome is possible under BO3 format. Forfeits, disqualifications, and walkovers resolve per Rule 6.
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Official Sources and Evidence: The resolution source for this market is official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence. Secondary sources include the official LPL match record carried by Riot Games via https://lolesports.com and Liquipedia League of Legends (https://liquipedia.net/leagueoflegends); these may be used only for confirmation of timing and result details and cannot override clear or later-dated publications from the resolution source.
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Resolution Timing: The market resolves as soon as reasonably practical after the official result is published following the originally scheduled start time, with a resolution buffer of no sooner than 6 hours after the series concludes — or once it becomes clear that no qualifying result will be recorded within 24 hours of the originally scheduled start time.
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Handling Postponements and Cancellations: If this match is delayed but a winner is determined beyond 7 days of the originally scheduled start time, that result determines the outcome. If this match is cancelled (not played at all), ends in a tie, or no winner is determined beyond 7 days of the originally scheduled start time, the market resolves to "Tie" at $0.50 per share. Technical pauses and same-day remakes follow the official league ruling; a multi-day remake is treated as a postponement.
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Forfeits, Disqualifications, and Walkovers: If this match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, the market resolves to the team who wins. If this match ends in a forfeit, disqualification, or walkover in which a team withdraws before the start and the other wins automatically, the market resolves to "Tie" at $0.50 per share.
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Ambiguities and Disputes: If conflicting information exists regarding the result of this match, the most recent official publication at https://gol.gg/esports/home takes precedence, or, where the 2-hour fallback in Rule 3 applies, the consensus of credible reporting. In any remaining ambiguous case not explicitly covered above, the resolver will rely on the official LPL record for this specific match to determine the outcome.
LPL: Anyone's Legend vs JD Gaming
About Market
This market centers on the outcome of the Anyone's Legend versus JD Gaming match in Group Ascend of the LPL 2026 Split 3, scheduled for 14 August 2026, 11:00 UTC. Split 3 is the LPL's final domestic split and the direct pathway to World Championship qualification, where Group Ascend standings decide which sides enter the playoff bracket outright and which are pushed down into the play-in round — making each series in this group a consequential test of a team's readiness to compete at the highest level of Chinese professional League of Legends. Traders are weighing both organisations' recent form, draft versatility, individual carry performance, and head-to-head dynamics to determine which team is more likely to secure the series win on the day.
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Market Outcomes and Resolution Criteria: This market resolves to "Anyone's Legend" if Anyone's Legend is officially recorded as the winner of this scheduled LPL match, and a winner is determined within 24 hours of the originally scheduled start time of 14 August 2026, 11:00 UTC. It resolves to "JD Gaming" if JD Gaming is officially recorded as the winner under the same conditions. It resolves to "Tie" if this match is cancelled (not played at all), ends in a tie, or is delayed beyond 7 days from the originally scheduled start time without a winner determined; in the event of a Tie resolution, all positions settle at $0.50 per share.
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Definition of Winner: "Officially recorded as the winner" means the team listed as the winner of this match in the official results published at https://gol.gg/esports/home, determined through completion of all scheduled games under a best-of-3 (BO3) format according to official tournament rules. The first team to win 2 games is the official series winner; individual game results do not resolve this market, and no draw outcome is possible under BO3 format. Forfeits, disqualifications, and walkovers resolve per Rule 6.
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Official Sources and Evidence: The resolution source for this market is official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence. Secondary sources include the official LPL match record carried by Riot Games via https://lolesports.com and Liquipedia League of Legends (https://liquipedia.net/leagueoflegends); these may be used only for confirmation of timing and result details and cannot override clear or later-dated publications from the resolution source.
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Resolution Timing: The market resolves as soon as reasonably practical after the official result is published following the originally scheduled start time, with a resolution buffer of no sooner than 6 hours after the series concludes — or once it becomes clear that no qualifying result will be recorded within 24 hours of the originally scheduled start time.
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Handling Postponements and Cancellations: If this match is delayed but a winner is determined beyond 7 days of the originally scheduled start time, that result determines the outcome. If this match is cancelled (not played at all), ends in a tie, or no winner is determined beyond 7 days of the originally scheduled start time, the market resolves to "Tie" at $0.50 per share. Technical pauses and same-day remakes follow the official league ruling; a multi-day remake is treated as a postponement.
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Forfeits, Disqualifications, and Walkovers: If this match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, the market resolves to the team who wins. If this match ends in a forfeit, disqualification, or walkover in which a team withdraws before the start and the other wins automatically, the market resolves to "Tie" at $0.50 per share.
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Ambiguities and Disputes: If conflicting information exists regarding the result of this match, the most recent official publication at https://gol.gg/esports/home takes precedence, or, where the 2-hour fallback in Rule 3 applies, the consensus of credible reporting. In any remaining ambiguous case not explicitly covered above, the resolver will rely on the official LPL record for this specific match to determine the outcome.
