When Will Katana In-App Quests Go Live?
About Market
This market asks when Katana’s in‑app quests will go live on the Katana Web3 chain, referring to the “Quests” section on the official Katana app. The quests are intended to let users complete on‑chain actions to earn XP and unlock rewards across the Katana ecosystem once activated. Traders are effectively speculating on the timeline for this feature’s rollout as the Katana mainnet and broader app continue to develop post‑public launch in mid‑2025.
- Market Outcomes and Multi-Market Relationship: This submarket resolves to Yes if Katana’s in‑app quests, as defined in Rule 2, first go live at any time on or before the end of Jan 31 (using the platform’s date and time convention). It resolves to No if quests first go live after Jan 31 or have not gone live at all by the end of the latest date covered in this multi-market group. There is no TIE outcome in this group; exactly one submarket will resolve Yes (the one whose date band contains the first go‑live time, if any) and all others resolve No, or all resolve No if quests never go live by the final date.
- Definition of “In‑App Quests Go Live”: For this market, “quests go live” means that the https://app.katana.network/quests page (or its clearly identified successor within the Katana app) is publicly accessible and shows at least one active quest that users can actually start or complete on the Katana Web3 chain to earn XP or rewards, as opposed to only showing “coming soon,” static previews, or inaccessible UI. Purely testnet‑only, internal, or closed‑beta versions that are not available to the general user base (other than normal regional or KYC restrictions) do not count as going live.
- Official Sources and Evidence: The primary source is the official Katana quests page at https://app.katana.network/quests, including its live UI, functionality, and any status indicators. Secondary sources include official Katana communications (website, blog, X/Twitter, Discord, etc.) that clearly announce the quests feature as live on mainnet, and reputable third‑party coverage that directly references these primary/official Katana sources; secondary sources may be used to clarify timing but cannot override clear, later‑dated evidence from the quests page itself.
- Resolution Timing and Date Bands: The “Jan 31” submarket evaluates whether the first time the quests go live (per Rule 2) occurs on or before the end of Jan 31; they do not need to launch exactly on Jan 31, only by that date. Once reliable evidence of the first go‑live time is available, all submarkets in the group should be resolved as soon as reasonably practical: this one to Yes if that first go‑live time is on or before Jan 31, otherwise to No.
- Handling Partial Launches, Rollbacks, and Ambiguities: If quests go live (per Rule 2) and are later taken down or rolled back, the initial go‑live time still determines which submarket resolves Yes. If only some users (e.g., selected regions or allowlisted wallets) can access the live quests but Katana presents them as launched/active in official communications or on the quests page, this counts as going live. In ambiguous cases (e.g., staggered functionality or soft launches), the resolver applies these rules using the earliest time at which a reasonable, well‑informed user could access a functioning quest on the Katana Web3 chain via the official app.
- Conflicts and Multi-Market Consistency: In case of conflicting evidence about when quests first went live, clear, timestamped behavior of the quests page (Rule 3) and later‑dated official Katana announcements take precedence over secondary reports. Once the first go‑live time is determined, only the submarket whose date band contains that time resolves Yes, and all earlier‑date and later‑date submarkets in the “When Will Katana In‑App Quests Go Live?” group resolve No.
When Will Katana In-App Quests Go Live?
About Market
This market asks when Katana’s in‑app quests will go live on the Katana Web3 chain, referring to the “Quests” section on the official Katana app. The quests are intended to let users complete on‑chain actions to earn XP and unlock rewards across the Katana ecosystem once activated. Traders are effectively speculating on the timeline for this feature’s rollout as the Katana mainnet and broader app continue to develop post‑public launch in mid‑2025.
- Market Outcomes and Multi-Market Relationship: This submarket resolves to Yes if Katana’s in‑app quests, as defined in Rule 2, first go live at any time on or before the end of Jan 31 (using the platform’s date and time convention). It resolves to No if quests first go live after Jan 31 or have not gone live at all by the end of the latest date covered in this multi-market group. There is no TIE outcome in this group; exactly one submarket will resolve Yes (the one whose date band contains the first go‑live time, if any) and all others resolve No, or all resolve No if quests never go live by the final date.
- Definition of “In‑App Quests Go Live”: For this market, “quests go live” means that the https://app.katana.network/quests page (or its clearly identified successor within the Katana app) is publicly accessible and shows at least one active quest that users can actually start or complete on the Katana Web3 chain to earn XP or rewards, as opposed to only showing “coming soon,” static previews, or inaccessible UI. Purely testnet‑only, internal, or closed‑beta versions that are not available to the general user base (other than normal regional or KYC restrictions) do not count as going live.
- Official Sources and Evidence: The primary source is the official Katana quests page at https://app.katana.network/quests, including its live UI, functionality, and any status indicators. Secondary sources include official Katana communications (website, blog, X/Twitter, Discord, etc.) that clearly announce the quests feature as live on mainnet, and reputable third‑party coverage that directly references these primary/official Katana sources; secondary sources may be used to clarify timing but cannot override clear, later‑dated evidence from the quests page itself.
- Resolution Timing and Date Bands: The “Jan 31” submarket evaluates whether the first time the quests go live (per Rule 2) occurs on or before the end of Jan 31; they do not need to launch exactly on Jan 31, only by that date. Once reliable evidence of the first go‑live time is available, all submarkets in the group should be resolved as soon as reasonably practical: this one to Yes if that first go‑live time is on or before Jan 31, otherwise to No.
- Handling Partial Launches, Rollbacks, and Ambiguities: If quests go live (per Rule 2) and are later taken down or rolled back, the initial go‑live time still determines which submarket resolves Yes. If only some users (e.g., selected regions or allowlisted wallets) can access the live quests but Katana presents them as launched/active in official communications or on the quests page, this counts as going live. In ambiguous cases (e.g., staggered functionality or soft launches), the resolver applies these rules using the earliest time at which a reasonable, well‑informed user could access a functioning quest on the Katana Web3 chain via the official app.
- Conflicts and Multi-Market Consistency: In case of conflicting evidence about when quests first went live, clear, timestamped behavior of the quests page (Rule 3) and later‑dated official Katana announcements take precedence over secondary reports. Once the first go‑live time is determined, only the submarket whose date band contains that time resolves Yes, and all earlier‑date and later‑date submarkets in the “When Will Katana In‑App Quests Go Live?” group resolve No.
